About
Captury delivers advanced markerless motion capture technology powered by a universal computer vision algorithm that generates precise 3D motion data from standard multi-camera setups. By eliminating the need for physical markers, Captury dramatically reduces preparation time and operational costs compared to conventional motion capture systems. The platform includes several specialized products: CapturyLive processes video in real time, simultaneously tracking full body, fingers, and face for multiple actors and streaming data directly into leading animation software and game engines such as Unreal Engine. CapturyStudio handles post-processing of pre-recorded multi-view footage and includes tools for camera calibration, video synchronization, and actor model calibration — usable both indoors and outdoors. CapturyFace offers standalone or integrated facial capture via webcams, head-mounted cameras, or larger camera arrays. CapturyInGame is purpose-built for sports, capturing athletes' 3D motion data during live games for performance analysis. CapturyDome is a volumetric scanner that captures high-resolution texture and mesh data to generate realistic 3D digital replicas without any preparation. Captury serves professionals across 3D game studios, VFX and film production houses, virtual reality developers, live entertainment venues, professional sports organizations, and life sciences researchers in healthcare, biomechanics, and performance science. Its flexibility, precision, and wide-ranging integration capabilities make it a compelling enterprise solution for any team requiring high-fidelity human movement data.
Key Features
- Real-Time Motion Capture (CapturyLive): Processes multi-camera video feeds in real time to generate live 3D motion data for full body, fingers, and face, streaming directly into animation software and game engines like Unreal Engine.
- Post-Processing Suite (CapturyStudio): Tracks human motion from pre-recorded multi-view video footage with built-in tools for video synchronization, camera calibration, and actor model setup — works indoors and outdoors.
- Facial Capture (CapturyFace): Provides standalone or integrated facial motion capture using webcams, head-mounted cameras, or a larger camera array, available as an add-on to CapturyLive or CapturyStudio.
- In-Game Sports Tracking (CapturyInGame): A dedicated hardware and software solution for capturing athletes' 3D motion data during live sporting events, enabling performance analysis and informed decision-making.
- Volumetric Scanning (CapturyDome): Captures high-resolution texture and mesh data of people in motion or standing still, generating realistic 3D digital doubles with zero preparation required.
Use Cases
- Animating 3D game characters by streaming real-time markerless motion capture data directly into a game engine like Unreal Engine.
- Producing high-quality VFX and film scenes with precise character motion data captured without markers, reducing post-production cleanup time.
- Analyzing professional athletes' movement in real time during live games or training sessions to extract actionable performance insights.
- Building immersive virtual reality and location-based entertainment experiences where performers interact live with virtual environments.
- Conducting biomechanics and healthcare research by capturing detailed human movement data for gait analysis, rehabilitation, and sports science studies.
Pros
- No Markers Required: Eliminates the time-consuming process of attaching and calibrating physical markers, dramatically speeding up setup and reducing operational costs.
- Multi-Actor Simultaneous Tracking: Tracks multiple actors at the same time, including full-body motion, fingers, and facial expressions — a significant advantage for complex scenes and live performances.
- Versatile Application Range: Supports a wide array of industries from games and VFX to professional sports analytics and life sciences research, making it a highly flexible enterprise tool.
- Real-Time Engine Integration: Streams live motion data directly into leading 3D tools and game engines, enabling immediate visualization and interactive virtual production workflows.
Cons
- Enterprise-Level Cost: As a professional hardware and software solution, Captury is likely priced at a premium that puts it out of reach for independent creators or small studios.
- Hardware Infrastructure Required: Optimal results depend on deploying a multi-camera setup, which requires upfront investment in cameras, calibration, and physical space configuration.
- Complex Initial Setup: Camera system calibration and actor model calibration require technical expertise, meaning there is a learning curve and potential need for dedicated operators.
Frequently Asked Questions
Markerless motion capture uses computer vision algorithms and multiple cameras to track human movement without attaching physical reflective markers to the performer's body. Traditional marker-based systems require extensive setup time to place and calibrate markers, whereas Captury's markerless approach lets actors move freely, reducing preparation time and costs significantly.
Captury offers CapturyLive (real-time motion capture), CapturyStudio (post-processing from recorded footage), CapturyFace (facial capture), CapturyInGame (sports player tracking), and CapturyDome (volumetric 3D scanning).
Captury serves 3D game developers, VFX and film studios, virtual reality developers, live entertainment and location-based experience venues, professional sports organizations (for in-game analytics), and life sciences researchers in healthcare, biomechanics, and human performance.
Yes. CapturyStudio is designed to accommodate both indoor and outdoor environments, offering unprecedented flexibility for productions and research studies that cannot be confined to a studio setting.
Yes. CapturyLive streams live 3D motion data directly into leading animation software and 3D game engines, including Unreal Engine, enabling real-time interaction with virtual objects and characters.